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I don't like gaming, it leads to a pressure to perform: Older adults refused gaming elements in a digital home-based physical training programme in two qualitative studies

  • Claudia Oppenauer-Meerskraut
  • , Johannes Kropf
  • , Anna Bösendorfer
  • , Matthias Gira
  • , Mario Heller
  • , Kerstin Lampel
  • , Andreas Kumpf
  • , Tanja Stamm
  • Medical University of Vienna
  • Austrian Institute of Technology
  • FH Campus Wien
  • St. Pölten University of Applied Sciences
  • WPU GmbH

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Original languageEnglish
Title of host publicationCHIRA 2017 - Proceedings of the International Conference on Computer-Human Interaction Research and Applications
EditorsAndreas Holzinger, Hugo Placido da Silva, Markus Helfert
PublisherSciTePress
Pages178-184
Number of pages7
ISBN (Print)9789897582677
DOIs
Publication statusPublished - 2017
Externally publishedYes
Event2017 International Conference on Computer-Human Interaction Research and Applications, CHIRA 2017 - Funchal, Madeira, Portugal
Duration: 31 Oct 20172 Nov 2017

Publication series

NameCHIRA 2017 - Proceedings of the International Conference on Computer-Human Interaction Research and Applications

Conference

Conference2017 International Conference on Computer-Human Interaction Research and Applications, CHIRA 2017
Country/TerritoryPortugal
CityFunchal, Madeira
Period31/10/172/11/17

Keywords

  • Avatar
  • Kinect
  • Older Adults
  • Physical Activity
  • Qualitative Methods
  • User Experience
  • User Requirements

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