@inproceedings{d452e2d594eb4a038270ac9b3318eb68,
title = "I don't like gaming, it leads to a pressure to perform: Older adults refused gaming elements in a digital home-based physical training programme in two qualitative studies",
keywords = "Avatar, Kinect, Older Adults, Physical Activity, Qualitative Methods, User Experience, User Requirements",
author = "Claudia Oppenauer-Meerskraut and Johannes Kropf and Anna B{\"o}sendorfer and Matthias Gira and Mario Heller and Kerstin Lampel and Andreas Kumpf and Tanja Stamm",
note = "Publisher Copyright: Copyright {\textcopyright} by SCITEPRESS - Science and Technology Publications, Lda. All rights reserved; 2017 International Conference on Computer-Human Interaction Research and Applications, CHIRA 2017 ; Conference date: 31-10-2017 Through 02-11-2017",
year = "2017",
doi = "10.5220/0006516901780184",
language = "English",
isbn = "9789897582677",
series = "CHIRA 2017 - Proceedings of the International Conference on Computer-Human Interaction Research and Applications",
publisher = "SciTePress",
pages = "178--184",
editor = "Andreas Holzinger and \{da Silva\}, \{Hugo Placido\} and Markus Helfert",
booktitle = "CHIRA 2017 - Proceedings of the International Conference on Computer-Human Interaction Research and Applications",
}