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Accelerating Transfer Function Update for Distance Map based Volume Rendering

  • Medical University of Vienna
  • University of Applied Sciences

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Direct volume rendering using ray-casting is widely used in practice. By using GPUs and applying acceleration techniques as empty space skipping, high frame rates are possible on modern hardware. This enables performance-critical use-cases such as virtual reality volume rendering. The currently fastest known technique uses volumetric distance maps to skip empty sections of the volume during ray-casting but requires the distance map to be updated per transfer function change. In this paper, we demonstrate a technique for subdividing the volume intensity range into partitions and deriving what we call partitioned distance maps. These can be used to accelerate the distance map computation for a newly changed transfer function by a factor up to 30. This allows the currently fastest known empty space skipping approach to be used while maintaining high frame rates even when the transfer function is changed frequently.

Original languageAmerican English
Title of host publication 2024 IEEE Visualization and Visual Analytics (VIS)
PublisherIEEE Computer Society
Pages171-175
Number of pages5
ISBN (Electronic)9798350354850
DOIs
Publication statusPublished - Oct 2024
Event2024 IEEE Visualization and Visual Analytics (VIS) -
Duration: 13 Oct 202418 Oct 2024
https://ieeevis.org/year/2024/welcome

Publication series

NameProceedings - 2024 IEEE Visualization Conference - Short Papers, VIS 2024

Conference

Conference2024 IEEE Visualization and Visual Analytics (VIS)
Abbreviated titleVIS
Period13/10/2418/10/24
Internet address

Keywords

  • Computer graphics
  • Computing methodologies
  • Data structures design and analysis
  • Design and analysis of algorithms
  • Rendering
  • Theory of computation

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